Anyway, good job so far, most of the features you need are there, and we were able to play a game of paskahousu (one version of it) without bigger problems. To keep track what your playing partner is doing, it would help a lot if there was a simple backlog like 'Player B moved a face down card from table to a new position on table.' 'Player B flipped a face down card on table and revealed king_of_spades.' 'Player A (me) moved a queen_of_diamonds from hand to a table face up' etc. Maybe something else could be more intuitive? 5. This just what I came up for the possible implementation. Having cards being selected at stock or on table should be indicated with something I guess so you would know what to do next. Bonus: If you press down on the stock, you could get a popup to select how many cards you could move from the top at once (one time action). I thought that what if there was a feature where if you press down on the table for a second (or in hand) you could get this 'lasso' tool where you can mark an area to select multiple cards (every card within the area the selecting square touches) and then perform an action to all of them, be it move them or flip them etc. So I was thinking how this could be implemented in CGS if it's not yet possible. In real life you just grab the whole pile and turn the pile upside down and place it on another spot on the table, but in CGS 1.51.0 it seemed like it has to be done one by one. We played a test game in this one card game where we play multiple cards on top of each other face up on the table, and then at some point we need to move them and turn face down to another pile. Moving/turning/flipping multiple cards at once. You can also complete jigsaw puzzles, or play any game. I can see it mentioned in another thread here on this subreddit, but double tapping the card while it's in my hand doesn't turn it face down, and playing it on the table keeps it face up. By default, Tabletop Simulator offers assets for simple, public domain games like chess, checkers, backgammon, pachisi, dominoes and mahjong. Placing a card from hand to the table face down. On many games you can tell how many cards the opposing player is holding in their hand, so this would be useful. We couldn't see the card count of the opposing players hand. Also being able to put a card in the bottom of the stock instead of putting it to the top could be useful. Is this the expected behaviour, if yes, I wonder if something else could be better, like putting a card back to the stock. If I put a card from hand to the stock, it will disappear, it won't add +1 to the count of the stock and the card will be gone. Created 51 Members 5 Online Moderators Moderator list hidden. 1 comment About Community Create, share, and play card games with Card Game Simulator. We played with the standard 52 card deck. Its a well designed and elegant game designer for tabletop games. Both had downloaded the Android app, my version is 1.51.0. Tried CGS yesterday on LAN with my friend.
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